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141. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Knight Hmm economy quarterly is hugely in favour for high sec, which doesnt tell anything about 0.0 where corps/alliances build the battleships for themselves,and possibly wont show up on the market at all. If you rea...
- by Etho Demerzel - at 2009.09.28 22:31:00
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142. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Knight Yes you want. What would be reasonable chance? Matar ships are the most prefered after the amarr ones , zealot> muninn> rest , apoc> tempest > rest , even at dread lvl revelation=naglfar>>rest...
- by Etho Demerzel - at 2009.09.28 22:00:00
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143. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren But they don't seem to be fixing the ammo. -Liang I agree that the text is badly written, but I still believe he meant those adjustments for small ammo and small ammo only. Lets see if it is a case of bad c...
- by Etho Demerzel - at 2009.09.28 21:51:00
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144. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 28/09/2009 21:47:33 Quote: At end people that are smart enough know that alpha strike CAN be useful on a lot of situations. Please enlighten us what is "a lot of situations" to you. Gate camps? Gate camp...
- by Etho Demerzel - at 2009.09.28 21:46:00
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145. Changing the roles of Minmatar battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Rhohan You can nearly replace each Maelstrom with two Tempests after you figure insurance and fitting. Having double the ships at nearly the same price means a lot, regardless of how rich you are. Wrong: The only thin...
- by Etho Demerzel - at 2009.09.28 21:36:00
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146. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru Originally by: RedSplat Originally by: Seishi Maru And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can ...
- by Etho Demerzel - at 2009.09.28 21:24:00
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147. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Elaron I find the 75% boost in volley size for large artillery to be hilarious, as it directly contradicts one of the design goals for the hit point boosts. Read my post above and check the "Doublethink" link... The d...
- by Etho Demerzel - at 2009.09.28 19:38:00
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148. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh After more testing and feedback we're happy with our first iteration to go out on Singularity. Ammo Damage Base: EMP - EM +1 Phased Plasma - Thermal +1 Carbonized Lead - Explosive -1 Nuclear - Explosive ...
- by Etho Demerzel - at 2009.09.28 19:10:00
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149. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 28/09/2009 18:09:22 Really, as Astrophobic said above, falloff bonuses mean a lot less than optimal bonus. To keep a balance EVERYTHING that gives falloff bonus should give considerable MORE bonus than the equivalen...
- by Etho Demerzel - at 2009.09.28 18:09:00
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150. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Sri Nova I know there is almost 0% chance of this happening but i just want to float it out there . Artillery should be area of effect and damaging to All including Self. and would be great if you could fire artillery with...
- by Etho Demerzel - at 2009.09.25 20:25:00
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151. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 25/09/2009 20:22:27 Originally by: Megan Maynard Yes but none of them can match the damage output in the minnie range... Alpha is everything and this change is awesome. And Liang is spewing idiocy again I ...
- by Etho Demerzel - at 2009.09.25 20:20:00
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152. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 24/09/2009 22:51:37 Originally by: Lili Lu Well I am concerned that a dramatic change like what is being proposed could be unbalancing. It seems to be the way these things go though. For once why can't CCP ...
- by Etho Demerzel - at 2009.09.24 22:47:00
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153. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 24/09/2009 21:06:27 Originally by: Lili Lu Alpha will never be what it used to be, nor should it. One volleying ships while fun for the volleyer is destructive of gameplay. Noone will want to fly the onevoll...
- by Etho Demerzel - at 2009.09.24 21:03:00
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154. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 24/09/2009 19:44:58 Originally by: Lili Lu 50% increase in volley damage with 50% decrease to rof I do not like. 1400s are already sort of frustrating to wait for them to fire again. Waiting half again long...
- by Etho Demerzel - at 2009.09.24 19:39:00
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155. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 24/09/2009 18:03:59 Originally by: xOmGx Better alpha umm maybee only from Abaddon but i rarely see this ship acting as sniper coz it has HUGE capacitor issue Not if you know how to fit it... Quo...
- by Etho Demerzel - at 2009.09.24 18:00:00
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156. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Spaztick Originally by: Rayokashi - trajectory analysis bonus upto 7,5% per skill level I rather like this idea. It's a good way to increase total damage slightly on ACs and give more range to artillery, while just...
- by Etho Demerzel - at 2009.09.24 02:16:00
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157. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kagura Nikon Arti alpha strike advantage for example from a maelstrom is only surpassed by a megatron after the 12th shot! (yes that does include the reload, although considers static targets (so no tracking involved) and...
- by Etho Demerzel - at 2009.09.24 01:34:00
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158. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ath Amon for AC i think that a "revision" of weapon tiers can help to fix them whitout big changes... for example there are not many reasons to fit 800mm over 650mm as they dont provide similar range gain of other turrets (...
- by Etho Demerzel - at 2009.09.23 22:57:00
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159. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Egorik O I kill NPC frig or destr in one shot. Any damage increase - overkill. Actually, not big deal for me. I fly Panther and can kill those lil guys with sentry drones. Split your weapons... Quote: BTW, Panth...
- by Etho Demerzel - at 2009.09.23 22:47:00
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160. Anyone with slightly low sec status beware, CCP want you to die. - in Player Features and Ideas Discussion [original thread]
Personally I think you should only take security hits if you engage in criminal activity in HIGH SEC. Low sec should be as free for all as 0.0. ===== "If a member of the EVE community finds he or she cannot accept our current level of transparenc...
- by Etho Demerzel - at 2009.09.23 22:41:00
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